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No One Lives Forever is the first game to be built using the LithTech 2.5 3D Operating System. It also combines many proprietary systems created especially by the team to simulate the most realistic spy experience possible.
Group Intelligence: No One Lives Forever AIs function in groups to maximize their effectiveness. For example, if Agent Archer is spotted then hides, AIs will fan out in a coordinated search. When they attack, some will become defensive, taking up vantage from a high-point in the room or jumping in and out from behind the safety of walls and columns. One may lay down suppressive fire while another runs for back-up and yet another lobs grenades from a distance.
Specific Recoil Modeling: Enemies respond to damage in 18 different zones, with specific recoil and death animations for each, as well as damage modifiers for critical and peripheral zones. For example, head shots are far more lethal than limb shots. Advanced Weapon System: Agent Archer has at her disposal over 30 weapons and gadgets, many of which accept multiple ammunition types and modifications or have secondary uses. For example, Archer's barrette serves as both a lockpick and a melee weapon that injects poison into an enemy's bloodstream. She can chamber her .38 revolver with full metal jacket, dum dum, cyanide-tipped, phosphorous, and even high explosive rounds. Many of the weapons in her arsenal can be fitted with modifications such as scopes, laser sights, and silencers. Sophisticated Damage Modeling: Enemies topple from ledges, tumble down stairs, and crawl away on hands and knees. Gunshots knock them off their feet, explosions hurl them through the air, and harpoons stick them to walls. Archer can crush them, poison them, burn them, blind them, stab them, shoot them, blow them up, and even knock them out. Virtual mayhem has never been so satisfying.
Civilian Interaction System: Innocent and not-so-innocent bystanders also play an important role in the game. Archer will have the opportunity to spy on them as they go about their business, conversing among themselves, doing their jobs, or participating in more unusual diversions. Using socket technology, they'll carry clipboards, wear hats and glasses, and pick up mugs or other items while executing their duties or just hanging out. Like any normal human, they will panic and plead for their lives if Archer pulls a gun on them. However, if she approaches them casually, they can often reveal helpful or humorous information or be enlisted to Archer's aid.
Vehicle System: No One Lives Forever's vehicle system allows you to hop onto a motorcycle or commandeer a snowmobile to run down evildoers or outrun enemy helicopters.
Eye Candy: The LithTech 2.5 engine features numerous rendering features designed to aid in simulating eye-catching, realistic environments. Specular highlighting adds a subtle sheen to weapons. Environment mapping puts a reflective luster on glossy or metallic surfaces. Accurate model lighting allows for directional illumination of characters and weapons. The game also features Canvas technology, S3 Texture Compression, 32-bit portals, 32-bit multi-texture blending, saturation light blending, and y-fog. These advanced technologies combine to simulate an extremely realistic world.
Direct Music: The music in No One Lives Forever responds to what's going on in the game. Multiple music states and motifs weave a truly dynamic soundtrack based on where you go and what you do in the game. In addition, cinematic musical cues underscore important events or hint at dangers ahead.
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